A little more order.
A lot more cat.
Feline Management Hub

Vibe coding · Codex · Gemini
Cats and Soup artwork featuring a white cat holding a bowl of soup against a mint forest landscape

One home for cats and
their activities

Cats&Soup is an iPad management game where cats run cooking facilities and prepare dishes. Built through AI-assisted development with art assets from the game, this free companion app brings playful design to organising the user's feline collection. It helps them find cats and facilities without endlessly scrolling through in-game menus.

Project
Companion app
Approach
Vibe coding
Tools
Codex & Gemini
Year
2026

01 / The challenge

Three things to bring together

The cats

Find an intuitive way to group the game’s feline characters and allow the user to quickly surface the cat they need.

The facilities

Bring scattered cooking facilities together into one organised view, making them easier to find and manage.

The focus

Create a design structure that connects cats and their cooking facilities within one clear, easy-to-navigate interface.

02 / Iteration

From idea to interface

I started building this app after reaching a point in Cats&Soup where finding a specific cat or facility in my growing collection took longer than progressing through several of the game's milestones. I created the initial wireframes in Google AI Studio because its built-in preview let me quickly turn prompts into interactive layouts. Later I moved to Codex to develop and refine the interface and UX.

03 / Visual language

A consistent visual style

I aimed to preserve the charm of Cats&Soup while creating a distinct identity for the app. Pairing the game's cat portraits with pastel status badges helped communicate whether each cat's skills suited its assigned facility. I also gave unassigned cats sad expressions, making it easier for players to recognise their status at a glance.

Cat portraits

Portraits add character while expressions and colours show status.

Sobolica cat portrait
Sobolica
Ciupix cat portrait
Ciupix
Andromeda

Skills and status

Food icons denote skills and badges reveal attributes and bonuses.

Cooking skills
Alignment & star power
Heart level
Chopping CarrotsIngredient Station
FulgusorBunny

The anatomy of a station card

A consistent hierarchy brings the facility, its stats, and its feline crew together.

  1. Station identityThe station name and type lead the card, with a crown marking its tier.
  2. Skills and progressFood skill, alignment, star, and heart badges form a compact row.
  3. The feline crewPortraits show assigned cats; locks and empty slots show availability.

04 / The experience

Inside the hub

The simplified tab structure brought cats, facilities, and a feeding calculator into one streamlined interface. Players could find cats, review station assignments, and compare attributes without scrolling through long overburdened menus. They could also estimate happiness gains and check whether they had enough food to reach the next heart level.

Station OverviewCooking facilities and their assigned cats together in one view.
Station Overview
Feline DirectorySearch, filters, and sorting keep the feline collection easy to explore.
Feline Directory
Managing available facilitiesStations can be browsed and their assigned cats seen at a glance.
Managing available facilities
Matching cats with stationsPicking cats is a simple process of scrolling and assigning.
Matching cats with stations
Hearts & FeedingFood quantities and heart level previews make happiness upgrades easy to plan.
Hearts & Feeding

05 / Key Takeaways

What I learned

AI helped me build fast, but refining the app still required a lot of technical understanding. That meant I couldn’t simply ask AI to build something and walk away; I had to make small adjustments, review the results, and correct what didn’t work. The process showed me that while coding through natural language still requires specialized knowledge, it’s undeniable how far it has come.